-----------------------------------------------------------
 Rockman 2 / Megaman 2 Editor  ver 1.01@by Kuwata & Yy
-----------------------------------------------------------

This is a map&enemy editor of Rockman 2(Famicom) / Megaman 2(NES).
This program run on Windows9X.

F5 ............... save
F7 ............... reload

$Map Edit
Right&Left ....... scroll map
Up&Down .......... scroll first&last

$Enemy&Item Edit
Right&Left ....... next&prev object

#########################################################################

Surely this is not applied to the first screen.
It is the same when it dies in the middle of a stage.
It becomes a problem how the set of scrolling is processed as the reason.

at rockman2 ,scroll set is $3410(+$4000*stage)

The room number to which a screen next stops at rockman2 is written in $15.
These $15 are the address of a memory.
In clashman's stage, #$00 are written in first and #$04 are first written in in bubbleman's stage.
In flashman's stage, it is $#06.
Although omitted about the command there this time, if surely required, please give mail once again.


A conclusion in the main question is said previously.
It is from $3B4C.(+$4000*stage)
The value which goes into $15 first is contained in $3B5C. It in the point and Wily stage which can be continued is contained next to it.

Moreover, $3B4C shows the scroll set in the "beginning", "continue point", and "Wily stage."
For example, it is $3410 if $#00 are contained here. It is $3411 if $#01 are contained here. Of course, also in this, (+$4000*stage) is applied.

Therefore, it is set to $17XXX in flashman's stage.
If based on these, being troubled by scrolling in Rockman2 will be lost.

#########################################################################

	Kuwata( color_hiyoko@yahoo.co.jp )
	http://www.geocities.co.jp/Playtown-Bingo/2392/kuwata/

	Yy ( geo-yy@geocities.co.jp )
	http://www.briansemu.com/yymarioed/
